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* Project          : Unreal Tournament Damage Control (UTDC)                  *
* Made by          : Troublesome                                              *
* Clan             : VIP                                                      *
* Cool Qnet channel: #unreal.vip                                              *
* UT admin sites   : http://www.unrealadmin.org & http://www.anticheat.co.uk  *
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Have a look on the UTDC forum: http://www.unrealadmin.org/forums/forumdisplay.php?f=183 for updated information.
UTDC have a few different checks which can be diffecult to figure out how to act on, so here is some help:

Log headline: Client have hooked functions
This one shouldn't give any false positives. If you get a hook match unknown and no suspect processes from which you can identify the cheat then post the log on the UTDC forum for clarification.

Log headline: Client have failed integrity check
The client have failed the file MD5 check. As file corruptions do occur, you need to know if the failed MD5 hash match a cheat file or you need to ask for the file that failed the check, to check if it's a cheat or file corruption. If you can't do any of the above to identify the file as a cheat, then assume that it was a file corruption that cause the failed check. If other players fail the check with the same bad MD5 hash you can assume it's a cheat file or a legit file you don't know about. Search the forums or ultimately get the file to check if it's a cheat.

Log headline: Client have corrupt memory
Corrupt memory can be caused by a cheat or some computer error. From UTDC v.1.7 there is given a MD5 hash, that express the pattern of the corruption. A cheat will (almost) always give the same hash. Therefore you can treat this hash same way as the hash for the file check and determine if it's a cheat the same way as a client that fail integrity check.

Log headline: Client is using a cheat
There should be enough log information to determine if it's a false positive. If you are in doubt then search the UTDC forum and post there. There is a problem with false positives with the speedhack detection, so player kick is default off for this. 

Screenshotting
From UTDC v.1.7 you can screenshot the clients to look for any suspicious things. It can be bypassed by some cheats, so it isn't 100% reliable and shouldn't be proff for *not* cheating.

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